How experience design transforms the healthcare experience

“It was at night but there wasn’t enough lighting. We were in a queue with many sick babies and their mums. We weren’t quite sure what would happen next or how long we had to wait which made us quite nervous…” Rushed and stressed, her two-year-old son in pain, Aliyah’s experience of a children’s hospital […]

Unlocking Old Fort’s Secrets

  The Old Fort on the Constitution Hill precinct is undergoing a massive visitor experience upgrade that uses technology and innovative design to showcase a pertinent part of South Africa’s history and journey to democracy. Formerly known as the Johannesburg Jail, the Old Fort housed white male political and common law prisoners, as well as […]

Formula D’s Virtual Reality Museum Exhibits win A’ Awards

The “River of Grass” Everglades immersive experience, designed by a South African interactive design firm has been internationally and awarded a Gold A’ Design Award in the Interface and Interaction Design Category of the international A’ Design Competition. The Golden A’ design award was awarded to the firm’s immersive media experience titled River of Grass […]

The Formula D Interactive Dancefloor

A look at collaborative game mechanics, relevant for the design of serious games.

Gaming: Serious about Africa’s health

No doubt you, or someone you love dearly, got swept up in the recent wave of health and fitness related apps and wearables.

Formula D wins gold award for innovative property app

An innovative app that helped a developer sell more than R300-milllion worth of property in three months has won a Gold Award for Technical Innovation.

Formula D interactive tackles education crisis with human centered design processes

The Learning Innovation Design Lab allows learners from previously disadvantaged communities to engage with technology through computer games and creative workshops.

Examples of non-traditional interfaces for education in South Africa

Specifically non-traditional interfaces create opportunities for computer supported co-located learning and accessibility.

Saudi food and drug authority works with South African design company to produce state of the art multi-touch wall

Saudi Food and Drug Authority (SFDA) turns to Formula D interactive to create an innovative multi-touch wall.

Designing interfaces to humanise technology

The way we interact with all the small and big machines we handle and inhabit in our daily lives tells us a lot about our personal relationship with technology. What do we actually want from technology and are we really getting it? Which side is more adaptive and compensates for the flaws of the other; […]

Product design in Cape Town: an interview with Johan du Toit

How long have you been working as a product designer in Cape Town? At the end of 2011, 20 years! Who do you work for and what are you currently working on? I’m part of Formula D interactive, currently refining our multi-touch table and pattern recognition table designs for full scale production. I am also working […]

Toppling Godsigner – Jenna Mervis talks to Cape Town’s Mugendi M’rithaa about transformative design

Cape Town’s Mugendi M’rithaa on transformative design

How to design technology tools for the classroom of tomorrow

“The South African classroom of the future” – a workshop at CSIR

Opportunities and challenges of digital interactive media in museums and science centres

Curators, educators and exhibition designers find a number of benefits in using new media technology in museums, science centres, zoos and aquariums. The following plead looks at 4 arguments: Adaptability, “Intelligent” data systems, Simulation, and Attraction.

The IBP game: world wide learning through online gaming

The IBP – game is an online learning game designed for the International Budget Partnership.

Cape Town design firms develop giant interactive touch-table for Saudi museum

How would a museum display a timeline of more than 300 events in an innovative way?

Requirements for computing devices in education

We should be thinking about devices designed for specific requirements, tasks, and user groups.

From the first computer mouse to the Nintendo Wii remote

+The first computer mouse designed in 1964 is in principle similar to the one we’re using today.